4/30/2023 0 Comments Dnd beholder![]() ![]() Using an arcane hand to make an unarmed strike provokes attacks of opportunity unless the beholder mage has the Improved Unarmed Strike feat. An arcane hand can be used to perform any attack or defensive action for which a regular hand can be used. The hand cannot activate items that must be worn to utilize an effect (such as a helm of brilliance).Ī beholder mage's arcane hand has an effective Strength score equal to the creature's beholder mage class level. This ability is constantly active and can not only manipulate objects but also use magic items like wands, staffs, rods, and some wondrous items (like a bag of tricks). The song takes effort a beholder mage that is casting spells cannot speak or use its mouth to do anything else that round, including making bite attacks.Īrcane Hands (Su): A beholder mage develops the ability to manipulate objects as if with a mage hand spell. The verbal component of a beholder mage's spells is the creature's special spellcasting song. The somatic components of a beholder mage's spells are supplied by the weaving and waving of its spell-stalks. If a spell normally requires a material component that carries with it a gold-piece cost, the beholder mage instead spends a number of experience points equal to one-fifth of the normal gold-piece cost (minimum of 1 experience point). The ruined central eye acts as an arcane focus for all the creature's spells. The standard beholder limitation against turning more than three eyestalks in any particular direction (that is, forward, backward, left, right, up, or down) still applies.īeholder mages do not require material components to cast their spells. ![]() A spell cast from a spell-stalk otherwise resolves normally unlike an eye ray, it does not need to make a ranged touch attack to successfully strike a target (unless the spell itself requires a touch attack). The spell is technically considered a cast spell (as opposed to the use of a spell-like ability), and thus the act of casting provokes attacks of opportunity normally. At 10th level, all of its eyestalks are spell-stalks.Īs with its eye rays, casting a spell from a spell-stalk is a free action (although a single spell-stalk can cast only one spell per round). From then on, that eyestalk casts spells of that level and is referred to as a spell-stalk. Starting at 1st level, whenever a beholder mage gains the ability to cast a new level of spells, it must sacrifice the use of its eye rays from one of its ten small eyestalks. A beholder mage of high level typically knows a huge number of spells and can call upon any one of them at any time, providing it has a spell slot open of the appropriate spell level. However, it casts its spells on the fly like a sorcerer. ![]() In addition, it receives bonus spells per day if it has a high Intelligence score.Ī beholder mage combines the best of two worlds it can learn new spells as a wizard can, and there is no upper limit to the number of spells it can learn and know. Its base daily spell allotment is given in Table 3-1. A beholder mage's spells function at a caster level equal to twice its beholder mage level.Ī beholder mage can cast only a certain number of spells of each spell level per day. The Difficulty Class for a saving throw against a beholder mage's spell is 10 + the spell level + the beholder mage's Intelligence modifier. To learn or cast a spell, a beholder mage must have an Intelligence score equal to at least 10 + the spell level. Each time it gains a level, it automatically learns two more spells of any level it can cast. At 1st level, a beholder mage masters all the cantrips detailed in the Player's Handbook and also knows two 1st-level spells. These spells are drawn from the sorcerer/wizard spell list. Spells: A beholder mage gains the ability to cast arcane spells. ![]()
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